Anno, Mitsumasa. Anno’s Math Games. New York, NY: Philomel, 1987. The first of several books that use simple story lines and engaging art to introduce mathematical concepts of sets, combinations, tangrams, sequencing, and comparisons. Instructions for games & other activities included.
Book Type:
Chapter book, 103 pp.
Reading Level:
BJH: gr. 1-3
Bibliotherapy Themes & Questions:
Look closely at the illustrations: can you tell a story about the pictures?
How many set definitions can you think of for the images on the page?
What strategies seem to work in playing the “Sevens in a Row” game?
Subject Headings:
Mathematical recreations --Juvenile literature.
Mathematical recreations.
Picture puzzles.
Main Character(s):
Kriss and Kross (villagers); exhibit curiosity
Online Lesson Plans & Resources:
http://math.about.com/od/tangrams/Tangram_Puzzles.htm
http://www.learner.org/courses/learningmath/geometry/session5/part_a/index.html
http://www.thegateway.org/search?gemrecordkeywords:list=Tangrams
http://www.create.cett.msstate.edu/create/classroom/lplan_view.asp?articleID=105
Reviews:
Chatham, Margaret. School Library Journal, Dec 87, Vol. 34 Issue 4, p 79

Amazon Bestsellers Rank: #939,527
Recommended by: BJ Hampton